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Employment History

O5/06-06/07 Visual Concepts/Take2
Projects:
Fantastic Four: “Rise of the Silver Surfer”
Game developed and completed in 16 months. Passed 1st evaluation/submission on all platforms (X-box 360 & PS3)

Task: Environment/Texture & Concept Artist. Responsibilities include: creation of concept art for outsourced content, environment geometry and texture creation, assignment of proprietary shaders, processing and clean-up of incoming outsourced level geometry.


09/04-04/06 Z-axis/Activision
Projects:
X-Men: The Official Game - prop modeling, texture/environment artist
Tony Hawk: Downhill Jam - Texture artist/sky dome (Toys for Bob)

02/95-07/97 and 02/99-08/04 Lucasfilm/Lucasarts Entertainment Company
Projects:
KOTOR II - prop modeling, texture/environment artist
Republic Commando - prop modeling, texture/environment artist
Armed & Dangerous - character texture artist
Gladius - character texture artist
Obi-Wan Xbox - character texture artist
Star Wars, Starfighter - texture/environment artist
Episode I DVD collection -load interface artist
Episode I, Obi-Wan PC - character texture artist, interface artist
Jedi Knight - texture/environment artist
Outlaws: expansion pack -texture/environment artist
Outlaws - texture/environment artist
Afterlife - tile artist

07/97-01/99 Psygnosis/Sony
Projects:
Goblins -conceptual artist, character and prop modeler, texture artist

06/94-10/94 Mondo Media
Projects:
Microsoft's "Explorapedia" - creation of simple animations via PhotoShop and Animator Pro (Freelance)

01/91-02/95 Freelance editorial illustration
Clients: Image Magazine, Mondo 2000, The Nose, American Brewer, East Bay Express, S.F. Bay Guardian, Sacramento News & Review, City Magazine, Project H.E.A.R. and Spectrum Holobyte

11/90-03/91 Evans & Brown
Artist in the faux & decorative panels department, assistant to mural artist

 

Education

Academy of Art College, BFA, Illustration and Painting.
Fresno City College, Liberal Arts
Kala Art Institute, Printmaking

 

Skills

Environment, character and prop modeling, uv mapping and texture creation, conceptual and traditional art (drawing and painting)

 

Primary Tools

Maya, Max, PhotoShop and traditional media (drawing, sculpture, printmaking and painting)

 

Representation/Ongoing

Varnish Fine Art, San Francisco CA

 

Exhibitions

2007
Maison d'Ailleurs, Museum of Utopia in Switzerland. Group exhibition based on HP Lovecraft's Commonplace Book.

2006
Auto3321 art gallery, "Sound and Vision II" group exhibition, Oakland CA

Nicolet College Art Gallery, “19th Annual Northern National Art Competition” group exhibition, Rhinelander WI

Varnish Fine Art, “3 to the 3rd” group exhibition, San Francisco CA

Arts Council of Sonoma County Gallery, “Small Works Exhibit”, Santa Rosa CA

Gallery Route One, “January Juried Show” group exhibition, Point Reyes CA
Juror: Stephan Jost

Varnish Fine Art, “Laughing Squid 10th Anniversary Party” group exhibition, San Francisco CA

19th Parkside National Small Print Exhibition, University of Wisconsin-Parkside
Juror: Rudy Pozzatti

The Kellogg University Art Gallery, "Ink & Clay 32", Cal Poly CA
Jurors: Peter Held and Marlyn Zeitlin

2005
ArtSF, “Hell iz other people” group exhibition, San Francisco CA
Jurors: Steve Leyba and K2

ArtSPACE @ 16, “Love Small - Small Works III” group exhibition, Malden MA
Juror: Adria Arch

Squat & Gobble #3 solo exhibition, San Francisco CA

2003
ABCO gallery, “Homeland Security” group exhibition, Oakland CA

1995
DiPietro Todd solo exhibition, San Francisco CA

1994
Somar gallery, "Primal Edge" Burning Man, group exhibition, San Francisco CA

1993
Architects & Heroes. solo exhibition, San Francisco CA

1990-95
Burning Man, location consultant and participating artist


Featured Publications

“Beyond the Veil: Artists Inspired by H.P. Lovecraft”
RE/Search Publications: “PRANKS 2!”
“This Is Burning Man” By Brian Doherty